cIneme 4d surface shaders/textures
Octane can use native shaders / textures of Cinema 4D called "surfaces". All of these textures are procedural. Some are also available in Octane, such as Noise, Checker, Turbulence. Some of these textures work very well with Octane. For example, if you want to create procedural wood texture, you can use the "Wood" texture from this section, and you can get pretty detailed and beautiful results. If you keep reasonable resolution from the settings/c4d shaders, Octane will work efficiently with these surfaces.
You can also work with these surfaces in the Node Editor. You can connect some of these surfaces to each Slot you see "Power", "Texture" or "Amount" on other Octane Nodes. However, you can not use the Octane "Transform" or "Projection" nodes for these surface textures. Because these surfaces are converted to bitmap in Octane (see this section for the convert process explanation) and XYZ / 3D space or Camera space will not work. You have to do these operations from the native tools of Cinema 4D.
We explained how to access these textures In this section.
The following picture shows all the Cinema 4D surface textures used by Octane.
Info: Below images are obtained from Maxon website for display purpose only. All Rights Reserved.
Info: All the below images are rendered with Cinema 4D by Maxon Team.