Using the Node editor interface is easy and fast. You can choose "Octane Node editor" from the LV Materials menu to access this editor. You can also select any octane material from the material window and press the "Node Editor" button at the top.
Navigating in the Node editor is also quite simple. You can scroll the editor right, left, up or down by holding down the middle mouse button. You can also do this with ALT + LMB at the same time. You can zoom in and out with MMB scroll again. ALT + RMB performs the same function. Nodes can be dragged at any time with LMB, again with LMB, or you can select multiple nodes by rectangular selection. You can also do this with Shift + LMB. Now let's explain some simple node connect and disconnect functions step by step:
You will make all of your material creation work in this area. Creating, dragging, copy-pasting, deleting nodes, connecting or disconnecting nodes is very simple.
Drag the texture you want from the Texture Group menu on the left side and drop it in the Node field. As a second way, right-click anywhere in the Node field and select the texture you want from the context menu. The first way is more effective.
CONNECT Node TO THE CHANNELS OR OTHER NODES
By using upper right corner of any node, you can drag&drop a line to the channel of the main material node (or any other node). This action is the same for all nodes
INSERT A NEW Node BETWEEN TWO CONNECTED NODES
To insert another node between 2 nodes connected to each other, place the corresponding node on the line between the nodes from the texture group menu on the left side. The line will turn yellow color. In this case, leave the node on the line. It will be automatically connected. You will often be doing this type of operation once you are familiar with the Node Editor.
INSERT AN IDLE Node BETWEEN TWO CONNECTED NODES
Let's say you have a node with no function and you want to use it. Select that node and press ALT to drag and drop it onto the connection line between the 2 nodes again. It will automatically connect and the connection line will turn into a green color during this process.
DISCONNECT Node FROM THE CHANNELS OR OTHER NODES
There are 2 ways to disconnect a Node. First and foremost, simply double-click on the connection line and you will disconnect the node. The second way is to select the relevant node and right-click. Select "detach" from the context menu.
DISCONNECT INTERMIDIATE Node
Let's say you want to delete a node between 2 connected nodes. In such a case you still have 2 ways. First, you can detach from the context menu by right-clicking. The second way is to drag the node up or down by pressing the ALT key. In this case the connection line will turn red. Release the mouse when you see this color.
The texture group on the left side contains all the texture types you will use with Octane. A detailed description of these texture types can be found in the "Using Textures" section.
TEXTURE GROUP FILTER
From here you can select the texture type you want is visible in the left side.
Selected node settINGS
This section is for to change the parameters of the node you selected.
Node editor Menus. Will be explained in the corresponding sections.
GET ACTIVE MAT BUTTON
By this button on the upper left, which octane material is active in the "material window", you can bring that material to the Node editor and start to work directly on it.
Search function for the texture types on the left side.