Materials

Parent Previous Next

MATERIALS MENU

We'll use this menu to create materials in Octane. Since the material topic is quite wide on its own and It's almost the most important part of Octane, we will not go into detail here for now. You can find very detailed information in "Using Materials" section of this help file. Let's take a look in the Materials Menu briefly.


Open LiveDB:

Live DB is the online material / texture database of Octane Plugin. From here you can download and use pre-made materials. At least you can download some of the essential materials and discover how they are made, so you can get used to Octane's material system. Also you can use those materials on your own projects. It is a very useful feature. More detailed information can be found in the Materials section.



Octane Node Editor:

There are two ways to adjust the materials in Octane. You can either use the classic material window or use the node editor. Node editor provides more advanced control. Everything is in front of you, so you do not have to roam in the classic material window. As all the Node Editors, it may take time to get used to it at first, but then, you probably will not go back to the classic material window. You can find more detailed information in the "Node Editor" section.



Octane Texture Manager:

You can use this menu when you have a problem with textures that you assign to the materials, or when you want to see information such as what textures you use, how much space is occupied, and where they are installed from. This manager will make all of your texture-related operations much easier. In the Textures section we will describe in more detail how this manager works.  


Octane Diffuse Material:

Used to create Diffuse Material. Diffuse materials are relatively simple materials. In this model, light hits the surface and distributes the color value evenly. It does not have Reflective or Refractive features. For more detailed description, see the Using Materials section.



Octane Glossy Material:

Used to create Glossy Materials. In this model, the light is reflected when it hits the surface (the reflection is equal to the incident angle of the light). You can create materials like metal and plastic in this model. For more detailed description, see the  Using Materials section.



Octane Specular Material:

It is used to create specular material. It is difficult but definitely the most enjoyable material to work with. In this model, when light hits the surface, it continues to travel through the medium. You can create materials such as glass and water in this model. For more detailed description, see the Using Materials section.



Octane Metal Material:

This model is specifically designed to create realistic metal. Unlike glossy material, it has real complex IOR values. So you can create real world like metals. For more detailed description, see the Using Materials section.



Octane Toon Material:

This model is designed to create toon material inside Octane. For more detailed description, see the Using Materials section.


Octane Mix Material:

It is used to mix two different materials. For more detailed description, see the Using Materials section.


Octane BLEND Material:

Unlike mix material, you can mix more than two shaders in this model. Ideal for making complex materials. For a more detailed description, see the Using Materials section.


Octane Portal material:

The portal material is used for places where noise is too much amd reduce it.  the light is difficult to penetrate. For example, if you have a living room and want natural light to enter, you will use this material.


Convert Materials:

See the Material Tools section.


Remove Unused Materials:

See the Material Tools section.


Remove Duplicated Material:

See the Material Tools section.