OBJECTS MENU

All of the options here are described in detail in the relevant sections. For now, we briefly talk about what they do.


Octane Camera:

This option is used to create the Octane camera Tag along with the Camera object. With this Tag, you can use Octane Camera effects such as motion blur, depth of field, post processing and much more. You can find detailed explanations in the "Using Octane Camera" section.


Texture Environment:

Illumination Model. This option is used to create the Octane Environment Tag along with the Sky object. With this Tag, you can use picture or procedural octane shader as the environment lighting. You can find detailed explanations in the "Using Octane Lights" section.


HDRI Environment:

Illumination Model. This option is used to create the Octane Environment Tag along with the Sky object. With this Tag, you can use a picture with HDR format as the environment lighting. You can find detailed explanations in the "Using Octane Lights" section.


Octane Daylight:

Illumination Model. Creates Octane Daylight Tag and Sun expression Tag along with the Infinite Light object. it adds daylight to the scene and simulates sunlight. You can find detailed explanations in the "Using Octane Lights" section.


Octane Arealight:

Illumination model. Creates Octane Arealight Tag along with the Area Light object. A light model that you will use most often directly or indirectly. You can find detailed explanations in the "Using Octane Lights" section.


Octane Targeted Arealight:

Illumination model. Creates Octane Arealight Tag and Target Expression Tag along with the Area Light object. Also another object called LightTarget is added to the scene. As you might expect, it is used to lock the light into a certain target. You can find detailed explanations in the "Using Octane Lights" section.


Octane IES Light:

Illumination model. It adds Area Light with Octane LightTag to the scene, but when you look at the features it appears that the IES part is active. From this section you can define the IES data. IES is the photometric data of the small-sized lights we see in the real world. Using this data, you can change the shape of the light or the fixture. You can find detailed explanations in the "Using Octane Lights" section.


Octane Scatter:

Adds the Octane Scatter object to the scene. You can think it's like a Cinema 4D's cloner, but it is a native octane tool, so it works quite fast and effectively. With this, you can create millions of instance objects. It is quite useful and a life-saving feature. You can find detailed explanations in the "Octane Scatter" section.


Octane Fog Volume:

This option is used to create Volume objects. You can make volumetric effects such as fog, cloud, or fire with the help of this object. The Volume is a very detailed topic. It will be explained in full detail in the "Volumetrics" section.


Octane Vdb Volume:

Used to get Vdb data to the scene. Since the topic of Vdb is also quite wide, detailed explanations will be made in the "Volumetrics" section.