OCTANE network render

Network rendering allows additional gpus in other computers to be utilized in rendering images. OctaneRender distributes compiled render data and not scene data, so no file management is required by the user. Conceptually it is similar to working with additional GPUs by allowing the distributed rendering of single images over multiple computers connected through a fast local area network. Network rendering requires a master and one or more slaves on different computers. The OctaneRender instance that drives the rendering is referred as the “master” and the OctaneRender instances that are helping are referred as the rendering “slaves”.

There is a very detailed description of Network Rendering in Otoy's document site. From there you can get the necessary information. What we are interesting is how to make the network rendering from both Live Viewer and Picture viewer practically. Therefore, we prepared a mini tutorial for this. You can read it in the next chapter.