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There are some useful commands in this menu. With these commands you can change the way you work in LV.

Now let's take a look at these.

Check Camera:

Controls whether the camera in your scene will be updated in LV. When this option is turned on, every move you make on the camera in the scene will also be reflected in the LV. Although this is a good thing, in some cases you may not want to work synchronously with the camera in the scene. For example, if you want to keep the angle of the camera in the LV but want to get a closer look at an object or change something else on the viewport, you can turn this option on or off.

Check Materials:

Everything we write in the camera section applies to materials this time. If you turn this option off, LV material updates will not show.

Check Lights:

The same logic applies to the lights.

Check Geometry:

This option determines the objects update mechanism in the LV. It has 2 sub menus: "Enabled" and "All Movable". If you turn off Enabled, you will not see any object updates in the LV (unless you assign an object tag to any geometry). You can look briefly at the diagrams below to see how this mechanism works.

Check Paint Textures:

When this option is active, any movement you make in the Body paint, Polygon paint or Vertex paint of Cinema 4D (or other 3rd party texture painting tools) will be reflected in the LV real time. In the off state, there will be no paint texture update.


Used to zoom into the desired area in LV render. It has 3 sub menus: Enable Zoom / Centered / Aligned.

Enable Zoom: Activate the zoom function (you can also use the mouse wheel to activate it).

Centered: Centers the zoom window.

Aligned: Shows the zoom window in the upper left corner. You can see how they look from the picture below.

Interactive Motion Blur:

Used to turn the motion blur on and off in LV. It has 3 sub menus: Camera Motion Blur / Object Motion Blur / Vertex Motion Blur. This will be explained in the Octane Camera section.

Network Rendering:

Network rendering allows additional gpus in other computers to be utilized in rendering images. Conceptually it is similar to working with additional GPUs by allowing the distributed rendering of single images over multiple computers connected through a fast local area network. See the Rendering section for more information.

Show Alpha:

It is used to turn alpha channel on and off in LV. If you want to see alpha channel in LV, you need to activate Settings / Kernels / Alpha Channel first. See the picture below.

Material Previews:

You can check the Octane materials in the Material Attributes window will be updated or not. It is recommended to remain on.

Opengl Previews:

Checks whether the Octane materials updates in the viewport are shown. For example, when you change an object color, you can not see the viewport update if this option is turned off. It is recommended to on.

Full Screen:

Allow you to see the LV window without command icons. You will have to run LV again when you choose this option. To exit Full Screen, open the Dialog Window and turn off Full Screen from Options.

vIEWport renderIng:

Allow you to see the render view in viewport. So when you're working in Viewport, you'll also see the render output in real time. When you switch to this mode, Live Viewer is canceled. If you turn it off, however, LV will be active again.

Sub Sampling:

You can adjust the resolution of the real time update in LV with this selection. It has 3 sub menus: None / 1x / 2x. In the None option, The resolution is high during the update or when you are navigating inside the LV. At 1x and 2x the resolution is reduced respectively. These two are useful for heavy scenes.