In this section we will explore a small but useful features of Octane. Let's start:
Here you can adjust the preview resolutions of Octane materials in the Material window.
This is for displaying the procedural texture size in the Octane material preview. For example, if you used a procedural texture such as Checkerboard, you can adjust the preview size in here. The default value is sufficient for most scenarios.
This feature works with the "Use Octane for Opengl previews" option. Here you can adjust the quality of the material views in the Viewport.
This feature replaces Octane's "Image Texture" when loading textures, setting the global brightness of the texture that will be visible if you use the cinema 4d loader. 1 value gives the standard appearance.
Here you can adjust the global gamma setting of the textures you have installed using the Cinema 4d Loader. The value 2.2 is the standard image gamma.
autobackup & backup time:
Activating this option automatically saves your picture in the Live Viewer. Backup time determines the time interval you want to save.
lv refresh time (ms):
This property specifies the interval to check for scene change when "sync. On geo. updates OFF". There is no function in the ON state.
performance time (ms):
Used for heavy scene when content analysis time is long. If the scene check process starts to take longer than this value, this check does not work when you are continuing or transforming your object. However, after the mouse is released, that is, once your work with your Object is finished, the scene change is checked one time. At this point, CPU usage in editing processes is reduced.
It turns on and off information about rendering in LV.
It turns on and off information about GPU usage in LV.
It turns on and off information about texture usage in LV.
In the Picture Viewer, you automatically see the update of render information during render (render time, sample number etc.), and if you turn this option off, you will not see this information after the render is over. It is recommended to remain open.
show cuda errors:
Shows your graphics card's CUDA related errors.
COLOR GUI & SLIDER TYPE:
Here you can change Color and Slider styles to Octane or Cinema 4D. It's entirely about personal preference. Do not forget to press the "Apply" button after you have selected the style you want.
USE viewport solo:
If you use the solo function of Cinema 4D, you can see the result in LV with this option. For example, let's say you've soloed to edit an object. If this option is active, you will see the soloed object in the Live viewer. You can better understand the situation from the picture below.
shared mesh for render Instances:
This option is too technical, so it will not be explained here. Our recommendation is to remain active all the time.
ALPHA FOR OPENGL PREVIEWS:
With this option you can see the alpha images in the Viewport. It is unstable due to a problem caused by Cinema 4D's core software. Sometimes it can crash. If there is no problem your scene, you can continue using it.
use octane FOR OPENGL PREVIEWS:
In this option, the viewport material and texture preview are displayed by Octane. If you close it, you will use the classic cinema 4D viewport. Restart may be required.
use texture cachINg:
With this option, Octane cache all the textures you use in the scene. Thus, those textures will not be processed again and your render time will be accelerated. This is just a temporary cache method. Cache data is deleted when you reset the GPU data or when you exit the software.
synchronization on geo. updates :
Internal parameter for geometry analysis and collect. It is recommended to stay active (On). It should only be OFF if OSx systems causes a refresh problem or black image in the viewport.
allow to send renderstats to otoy:
This option is to send render statistical information to Otoy.
Here you can specify the location you have installed the Standalone application. Later on in LV, if you want to use "Edit in Standalone" option in the file menu, the plugin will use this path to open the Octane Standalone program.
Here you can set the location of your local material files when you use Live database.
You can use this option to keep track of logs in various categories. These categories are None, Environment, Material, Geometry Update, Motion, All.
Show RENDER LOG:
Displays the Log information related to Render. You can save and use this log information in case of any errors.