usIng standard cInema 4D partICle emItter

In fact, we have already reviewed this topic in Instance Color. That's why we decided to explain it here again. In the mini Tutorial below you will see how the standard C4D particle emitter works with Octane.

1- First create a Platonic object and change its properties as shown in the picture.

2- Now create a standard Cinema 4D particle emitter object and change its properties as shown in the picture. After you finish the setup, press the play button in the Viewport and allow the particles to flow at least 35-40 frames.

3- Now we need to identify the emitter object as a particle to Octane. We will use the “Octane Object Tag” for this. Right-click on the Emitter object and select "Octane Object Tag" from the pop-up menu. Then select the Object Tag and drag & drop the "Platonic" object to Particle Rendering Tab. Complete the setup as shown in the following image.

4- Next is the Material setup. We use Instance Color for this. Create any material you want and open the Node editor. Create an Instance Color node and connect it to the diffuse channel. After that, drag and drop the "Emitter" object to the "Color Source" section of the Instance Color settings. Enter the settings you see in the picture and complete the setup. After complete the setup assign the material to the “Platonic” object.

5- If you have done everything properly, you will get a result similar to the following picture. As you can see in the picture, we created the simple particles from platonic objects and define them to Octane. You can also create Instance Color from the particles' age, speed, etc or assign any material for your platonic objects. For example you can use "Random Color" and "Gradient node" for various particle colors.